mercredi 4 novembre 2015

2DARK

2DARK




This year, alongside the stands the titanic proportions of the largest publishers of their leaders too worn on the decibels and object geeks sold for gold shops can be found at the Paris Games Week 2015 a securities less razzle-l'oeil but equally interesting. Among those, 2Dark therefore, project born during the recent EIGD envy town and Frédérick Raynal Thierry Platon, present in the jury, to get back to development. Knowing he would be expected to turn on such a project (Alone in the Dark is regarded, rightly, as the founder of sruvaival-horror genre even before Resident Evil), Frédérick Raynal first wanted to do something different with this new project. And we must admit that 2Dark unlike any other of its counterparts. With its isometric view and voxel graphics, it stands out at first glance. While many choose titles to represent the horror with maximum realism, even in its most gore aspect, in Gloomywood we think differently. "The more we are naive in the representation of a monster for example, the less realistic, more the player's imagination works and complete what is lacking. For the visual aspect and the atmosphere is even more effective [ ...] This is one of the things I've included with the first Alone in the Dark is that does not scare the player on what he sees but what he does on this how it plays. [...] The key word is unpredictability, "explained us Frédérick Raynal incarnate. "The great moments of tension are created by more mechanical," adds Thierry Platon elsewhere. As in Alone in the Dark, so you should excavate, conserve your resources and bullets. And as in Alone, the handling is easy to learn, but also old-school (keyboard and mouse only or the mouse), and some would say rigid.


With such an unusual setting, the issue of background, transmission scenario, history inevitably arises. "There are some illiterates in the lot!" Laughs Thierry Platon, "So no diaries everywhere. But it discusses in dens killers, one can observe dialog scenes in shadow. But I admit that the meta-story great advance in the den of Smith when he returns between each level. It analyzes what he found in different killers, and it is doing that it unlocks from other levels. And it is at this point that there are indicators, phone calls, emissions at téloche to advance the overall narrative. And every killer den has its little story. " Children succor you will also have its own personality and can exchange with each other and with you, to further thicken the story. The tone is therefore resolutely black but at the same time, sometimes slightly comical. "It is our true nature. We wanted to do something serious at the start and then actually treating a subject that is so disgusting, we are somewhat forced to Franquin. This black humor, one is forced to hide in, "explains Thierry Platon. "The representation in SD feels good that side, with this permanent contrast between" It's funny but in fact it's not funny, "adds Frédérick Raynal, who did not rule squarely to follow up, already in 2Dark, so the ideas to be included in this first episode are numerous. an entire level of this title not We are all very curious case can discover like the others, probably during the beta, knowing that 2Dark be released in the spring or next summer on PC.

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