mercredi 4 novembre 2015

JUST CAUSE 3

JUST CAUSE 3 



In the great family of open world games, Just Cause is among those who managed to leave a mark, certainly not permanent, but sufficiently pronounced for 10 years after his first test, it is always so excited to discover the new adventures of Rico Rodriguez. And the last time we had left this dear Rico was in 2010, somewhere in Panau where he was gilding the pill in the sun. The tanned and rested muscles, it's time for our specialist pyrotechnic high level of re-enlist a third time. Luckily, there is a new challenge to take on next gen consoles', namely cum even more dawa and everything explode in joy and gladness.


Indeed, there is little mythonné. The last time we had discovered Just Cause 3, it was in June, on the occasion of a press event organized by Square Enix side Hamburg. It was just before E3 2015 and the first returns on the game were not as positive than might have been imagined. But because the game is far from over (it comes out early December), and it has always left the benefit of doubt to the games still have several months to improve, we went to Corsica for a new hands-on, much more convincing. I must say that this time, the developers made the trip to ensure that the version of the game were more stable and less buggy than the last. Incidentally, why Corsica? To believe Francesco Antolini, lead game designer on Just Cause 3, the Island of Beauty is one of the places of the Mediterranean that served as inspiration to the Republic of Medici, the fictional nation where Rico Rodriguez must intervene to save the people a ruthless dictator, a Di Ravello.





Anyway, this second contact has shown that Avalanche has taken a specific and unique leadership with Just Cause 3, different from other open world sometimes too serious and too little experimental. Playing the title, we realize that this is indeed the player experience which is paramount, and many tools are available for the latter explodes first. With an engine of destruction rather well done, the grass will pyrotechnics malicious pleasure to do everything fart around them. Similarly, the grapple - is one of the series of trade marks - also saw its use evolve because as everyone knows, it is possible to connect two elements so that they attract inexorably. Try for example to hang a car in a way, a tank or a helicopter and then see what happens. The idea again is to allow the player to experiment and have fun right away, immediately. The fun above all, it is indeed the leitomotiv 3 of this episode, and we do not hide that our afternoon spent in his company allowed us to smile. And the general public eye that - by far - have fun prefers to do everything fart in a GTA-like than follow the script, it can make a difference. Answer 1 December next on PC, PS4 and Xbox One!

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