RAINBOW SIX SIEGE
Always in search of the little nugget that will make the difference, Ubisoft attack in 2015 in the competitive online FPS market with Rainbow Six Siege, a new game that opts for a rather novel approach to tactical combat. Taking up the ingredients that made the success of Counter-Strike, Rainbow Six Siege oppose two factions: a group of terrorists and anti-terrorists elite unit which will have the objective is to defuse a bomb or releasing a hostage. Out of these general considerations, Rainbow Six Siege features a still unpublished approach in the tactical shooter: the seat. Specifically, the terrorist team will start the game in an enclosed space (a plane, a house, a bank, a chalet, etc.) while CT (Counter-Terrorist) will be outside and will take the assault hideout, just like in the military siege of a city, but on a reduced scale. The game then proceeds in two sequences. The first Preparatory and will allow terrorists to barricade themselves in order to take the brunt of the assault. To do this, they have wooden planks to seal any opening, or a pair of steel curtains to strengthen the walls. In addition to the construction of devices, each character will have traps to compliment the onslaught of forces. Proximity mines, barbed son, wave interference and boobytraps are on the program, just to slow the progression of the constabulary. But mistrust, it is not inactive during the preparation phase. The cops have indeed small drones that enable them to lead a reconnaissance of the area, to see what the terrorists are preparing. However, your robot is fragile and succumb to the first shot directed against him, so do be vigilant and avoid detection. Beyond detecting traps, land drones are also very practical approach to determine and verify what some walls are made. The plasterboard and wood are destroyed easily, a concrete structural wall will be impassable for its part, while the floors and ceilings can also destroy themselves for you to new approaches.
TECHNICAL TACTICAL
Tom Clancy's Rainbow Six Siege Another small problem we noted on Rainbow Six Siege. Frugality of game modes Indeed, the title offers three game modes, a tutorial for learning to play (and who acts solo campaign), and you discover the different gadgets operators. There remains the multiplayer that has been split in two, with one hand the cooperative that will make you face a team of bots, while the competitive oppose two teams of five human players. A little lack of variety that hopefully will soon be filled by developers via some updates well felt. Besides, you can expect new operators and new maps DLC probably happen, just to contribute to Ubisoft Montreal finances. In the game with friends, Rainbow Six Siege gameplay is very fun to play, even if it is imperative to be very talkative to the microphone to a good group cohesion. The freedom given in tactical choices and the possibilities offered by the destructible environment, actually allow a multitude of approaches, which helps provide a fairly long life. Without being revolutionary, Rainbow Six Siege we truly looks set to offer a credible alternative for players looking for a very nervous tactical FPS
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