RISE OF THE TOMB RAIDER
With success can be a little surprising his reboot the Tomb Raider license is again a series that counts a number expected by the players. To the point that Microsoft put some big funds on exclusivity (temporary) of a series, Rise of the Tomb Raider, whose objective is to explain how Lara became intrepid adventurer that we know since years. We could discover the first hours of the game controller in hand and here are our impressions.
As you may already know, Rise of the Tomb Raider takes place several months after the violent and strange events that Lara was able to attend on the island of Yamatai. According to some trailers, it is a young woman traumatized that we find in this second episode, but we have not really been able to realize this psychological state of disrepair during the first hours of play. However, Lara looking for answers to what she saw on the island, and this is rummaging through his archives disappeared father that she will find a goal, a reason to move forward: a mysterious prophet and an artifact offering immortality.
HIGHLIGHTS AND TIME LOW
Rise of the Tomb of the Tomb Raider RaiderRise hits hard at the outset: we find a Lara roped to his friend Jonah, shivering in the middle of a snowstorm, on the rise of a steep col Siberia. And of course, after a few seconds, like Nathan Drake / Pierre Richard, she will become distressed after having set foot in the wrong place. Very cinematic and very scripted, the intro is rather there to impress the player input and mark the ambitions of the game as serve truly tutorial. From our few hours of gameplay, the game Crystal Dynamics party seems to chain linear and scripted phases, with more open areas where the choice of what he wants to be left to the player: to continue the main quest, explore Area to find treasures and crafting elements, completing side quests or discover a tomb.
What is certain is that Rise of the Tomb Raider should succeed his bet, at least visually. In two tables (Siberia and Syria through a flashback), the game Crystal Dynamics has held us a great art direction and technically a level still well above average. While the exterior look a bit below and some details may wince (reaction drifts the passage of Lara, a lip-sync by capricious moments, little detailed wide shots), but this second opus amply treats the retina in more confined places or in the famous Tombs, which are still expected to advance in the game to really judge their difficulty. Rise of the Tomb Raider looks like being a sequel worthy of its predecessor, without novelty seen here but should accomplish its purpose among fans of Lara Croft and also in others if he manages to blend its very catchy phases of the game and those that mark its difference with Uncharted.
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