mercredi 4 novembre 2015

ASSASSIN’S CREED SYNDICATE

ASSASSIN’S CREED SYNDICATE



For Christmas 2015, Ubisoft will attempt to increase its presence in the hood of Santa Claus. And to do that, the French publisher new update to its flagship franchise: Assassin's Creed. For the eleventh episode of the series (still!), The developers of Ubisoft Quebec take us to London in full Victorian era, replacing the traditional assassin by a duo of twins. Jacob and Evie Frye will therefore have to take power in the capital of Great Britain and so already replace Templars wicked up the throne. After the French Revolution in the heart of Paris, is that the English industrial revolution will attract players? Discover our impression after three hours of play, hands joystick.


within a month of the release of Assassin's Creed Syndicate, Ubisoft invited us again this time to take the game in hand, via a highly advanced version of the game, very close to the final result we will get the 19 November. Once past the introductory sequence and the first tutorial missions behind us, it finally enters the thick of it! With their recently deceased father, Jacob and Evie Frye therefore decide to leave their native English countryside and headed for the capital. Unfortunately, the city is in the hands of the Templars and you will have to make multiple missions to destabilize the government in power, waving the crowd and fomenting an insurrection in good standing. As usual, the Templars were in possession of certain fragments of Eden that you absolutely must recover. Luckily for you, you are not alone because at just arrived there, you get to know the assassin who was appointed guardian of the city, namely an Indian accent Delhi by the name of Henry Greene and who will guide you in the beginning, before becoming one of your cronies.




And we should not neglect your recruits since they can be very effective in combat. In Assassin's Creed Syndicate, fighting has been completely revised from the previous installment. Now, because of the rise of firearms, you will have to spend a lot of time to dodge enemy fire. As for the body-to-body, a new system emerged since the characters will each have a level that will indicate the strength of the enemy. Assassin with a level 5, you can scan enemies Level 2 or 3. By cons, enemies level 10 or 15 will be completely out of your reach, so that you will not see even their lives down after several minutes of flow. In short, a great disparity that force you to wander London in the sequence provided by Ubisoft to avoid being poutrer in a nod by opponents. At the hard-fighting, things have changed as well. Each enemy will be topped by an indicator telling you which key to press to dodge the attack. Very handy for novices but infuriating for pros who are now less free in their choice of sequences. This loss of freedom in battle, it is also reflected in the selection of weapons since it is impossible for example to fight with hidden blades. The latter being reserved for assassinations. So, you will fall back on your close-range weapon or on your gun. At ranged weapons, knives found to launch, which many ineffectual against enemies at the high level, are convenient to release pallets and barrels and smash your targets. Also featured braziers, handy to multiply the force of your nerve darts.

In terms of historical personalities, the series continues its momentum with this time crossed several celebrities in the arteries of the city. We'll reconnect and fuses for Alexander Graham Bell, and we can enter quietly discussing with Charles Dickens. Even better, we can prevent the son of Karl Marx out of trouble with a truck filled with barrels of nitroglycerin. While overall Assassin's Creed Syndicate seemed firmly rooted in the tradition of his predecessors, the demo was still troubled by damn bugs and other technical problems. The camera suffers terribly rapid passages grapple and seems to have been very poorly optimized. So when pulling the hook, it may happen that it clings to the ledge located in the back of the player, and not facing the camera. Similarly, we had to start over several missions because many bugs that prevented certain triggers occur. Hopefully these problems were due to the build and launch of Assassin's Creed will not look too Syndicate than Unity. There is still one month to devs teams to make adjustments. Come on, we believe in it!

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